Large City: Kad Jididi-kérád

Kad Jididi-kérád

Kad Jididi-kérád
Example Gnoll architecture.
StateKaigi
ProvenceGhotimunrī̄k Principality
RegionEkoqequja Holt
Founded957
Community LeaderLord Blegywryd
Area73 km2 (29 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2020 m (6627 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population17248
Population Density236 people per km2 (594 people per mi2)
Town AuraInvocation
Naming
Native nameKad Jididi-kérád
Pronunciation/mim/ /xrə˞d/
Direct Translation[corn] [air; breeze; weather]
Translation[Not Yet Translated]

Kad Jididi-kérád (/mim/ /xrə˞d/ [corn] [air; breeze; weather]) is a temperate Large City located in the Ghotimunrī̄k Principality of the Kaigi.

The name Kad Jididi-kérád is derived from the Goblin language, as Kad Jididi-kérád was founded by Krukkik, who was culturaly Gnoll.

Climate

Kad Jididi-kérád has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cold 1°C (33°F) and its average temperature during the winter being a cold 6°C (42°F). Kad Jididi-kérád receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Jididi-kérád covers an area of nearly 73 km2 (29 mi2), and an average elevation of 2020 m (6627 ft) above sea level.

Overview

Kad Jididi-kérád was founded durring the late 11th century, by Krukkik. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Krukkik.

Kad Jididi-kérád was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Kad Jididi-kérád is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kad Jididi-kérád is buildings have been located at convienant points along the cliff Kad Jididi-kérád was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt gravel streets flow where they are able to be made rather than folowing the most convienant paths. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Kad Jididi-kérád has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Kad Jididi-kérád’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Kad Jididi-kérád has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Jididi-kérád has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Jididi-kérád. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Jididi-kérád's parks.

Kad Jididi-kérád has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Jididi-kérád.

Kad Jididi-kérád has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Jididi-kérád has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Jididi-kérád has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Jididi-kérád has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Jididi-kérád has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Jididi-kérád has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Jididi-kérád has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Jididi-kérád's public wards, blessings, and other arcane systems.

Kad Jididi-kérád has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Kad Jididi-kérád possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Jididi-kérád's grid is powered by hydrogalvanic generators.

Kad Jididi-kérád's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Jididi-kérád has a first rate hospital which caters to anyone in need of long term medical care.

Kad Jididi-kérád has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Jididi-kérád's natural decorations nor waterways.

Kad Jididi-kérád has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Jididi-kérád has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Jididi-kérád has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Jididi-kérád's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, autumn is long in Kad Jididi-kérád.

The Yeti near Kad Jididi-kérád are known to be almost tame, such that they can be put to domestic use.

Kad Jididi-kérád's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Illusion energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 57
  • Farm Laborer: 95
  • Hunters: 61
  • Milk Maids: 44
  • Ranchers: 22
  • Ranch Hands: 51
  • Shepherds: 46
    • Farmland: 70199 m2
    • Cattle and Similar Creatures: 4312
    • Poultry: 51744
    • Swine: 3449
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1724

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 44
  • Bookbinders: 22
  • Buckle-makers: 23
  • Cabinetmakers: 41
  • Candlemakers: 57
  • Carpenters: 56
  • Clothmakers: 52
  • Coach and Harness Makers: 17
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 37
  • Farrier: 118
  • Furriers: 11
  • Glassworkers: 57
  • Gunsmiths: 35
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 12
  • Jewelers: 20
  • Leatherwrights: 44
  • Locksmiths: 16
  • Matchstick makers: 26
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 20
  • Paper Workers: 25
  • Plasterers: 22
  • Pursemakers: 28
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 16
  • Saddlers: 30
  • Scabbardmakers: 37
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 65
  • Tailors: 127
  • Tanners: 21
  • Upholsterers: 24
  • Watchmakers: 23
  • Weavers: 52
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 24
  • Booksellers: 27
  • Butchers: 50
  • Chandlers: 44
  • Chicken Butchers: 47
  • Entrepreneurs: 17
  • Fine Clothiers: 42
  • Fishmongers: 41
  • Florists: 10
  • Potion Sellers: 30
  • Resellers: 66
  • Spice Merchants: 24
  • Wine-sellers: 35
  • Wheelwright: 28
  • Woodsellers: 16

Service workers

  • Bakers: 86
  • Barbers: 73
  • Coachmen: 23
  • Cooks: 86
  • Doctors: 33
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 61
  • Healers: 51
  • Housekeepers: 46
  • Housemaids: 101
  • House Stewards: 46
  • Inns: 16
  • Laundry maids: 31
  • Maidservants: 53
  • Nursery Maids: 31
  • Pastrycooks: 55
  • Restaurateur: 78
  • Tavern Keepers: 63

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 37
  • In-Town Couriers: 39
  • Long Haul Couriers: 42
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 49
  • Millers: 37
  • Miners: 39
  • Oilmen and Polishers: 25
  • Postmen: 38
  • Pure Finder: 23
  • Skinners: 52
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 57
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 43

Skilled Laborers

  • Accountants: 23
  • Alchemist: 25
  • Clerk: 33
  • Dentists: 18
  • Educators: 49
  • Engineers: 24
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 19
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 23
  • Civil Clerks: 41
  • Civic Iudex: 18
  • Consultants: 11
  • Exorcist: 37
  • Fixers: 21
  • Kami Clerk: 32
  • Landlords: 33
  • Lawyers: 20
  • Legend Keepers: 27
  • Militia Officers: 114
  • Monks, Monastic: 63
  • Monks, Civic: 52
  • Historian, Oral: 42
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 36
  • Priests: 68
  • Rangers: 23
  • Rat Catchers: 27
  • Scholars: 26
  • Spiritualist: 33
  • Slayers: 9
  • Storytellers: 62
  • Military Officers: 55

Cottage Industries

  • Brewers: 47
  • Comfort Services: 71
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 50
  • Needleworkers: 57
  • Potters: 28
  • Preserve Makers: 52
  • Quilters: 26
  • Seamsters: 95
  • Spinners: 50
  • Tinker: 18
  • Weaver: 43

Artists

  • Actors: 17
  • Architects: 6
  • Bards: 28
  • Costumers: 10
  • Dancers: 21
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 49
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 15
  • Wood Carvers: 61
  • Writers: 57

Produce Industries

  • Butter Churners: 53
  • Canners: 45
  • Cheesmakers: 59
  • Ice Merchants: 7
  • Millers: 37
  • Picklers: 29
  • Smokers: 22
  • Stockmakers: 20
  • Tobacconists: 27
  • Tallowmakers: 39

6462 of Kad Jididi-kérád's population work within a Foundational Occupation.

10269 of Kad Jididi-kérád's population do not work in a formal occupation, but do contribute to the local economy. 517 (3%) are noncontributers.

Points of Interest

Kad Jididi-kérád was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Kad Jididi-kérád is accessed from a nearby river via an intricate series of locks.

POI

History

The the a construct of Necromancy, an a construct imbued with notable amounts of Necromancy energies was created in Kad Jáidijo-kïrt by in time immemorial, reportedly some time during the early 2nd century.

History